package quoridorGame;


// represent the game in human readable form
public interface Display {
	public Move getUserInput();
	
	//display can take a reference to the gameBoard and use that to print
	//ie, it can start iterate through the rows and columns and ask the
	//board if those squares are occupied and if they have fences.
	//
	//Keep in mind that in order to avoid duplication, the display should
	//only check (for example) whether a square has a fence to the left
	//and above it.
	public void displayBoard(Board gameBoard);
}
